The Scinic elders blamed Aika for the lack of purpose which gnawed at the very core of their society, corrupting the goodness which lay within them. After three centuries, however, the Scinic grew restless and disenchanted with the complacency of their existence. To people this gentle land, Aika fashioned the Scinic, a kind and just race who cared for Arcan and preserved the harmony with which the Goddess had infused their birth. ![]() Guilds and nations may ally with each other in exciting Castle Sieges to gain control of a nation and lord over its subjects, while entire nations may scheme with and against each other to win wars with glory, treasure, and powerful ability enhancements at stake.īefore time began, the great goddess Aika created the land of Arcan, a world she hoped would become a utopia for all who inhabited it. The world of Aika features five nations, each possessing its own distinct personality and populated by thousands, which, along with a comprehensive guild system, lays the groundwork for truly epic military clashes. However, it is the depth of the PvP system that sets this game apart. With over 1,000 quests, hundreds of monsters, and 15 gorgeously rendered areas, Aika holds its own as a thrilling single-player experience. This comprehensive PvP system is unique among current MMORPGs for its gigantic scope, and it is this element, along with a fantastically detailed world and sweeping storyline, which has earned the game many enthusiastic reviews for its quality of play. It really made you think “Damn, I’m not pvping for myself or for kills, I’m pvping so my nation can be the fucking best.” It was a nice feeling and definitely made you feel a part of something more than just your character.Designed to re-imagine the massively in MMORPG, Aika presents three major PvP modes which run the gamut from small skirmishes to 1000 vs 1000 warfare. Tl dr Basically, the reason I loved this game, besides the traditional MMORPG elements, is that it managed to include a sort of political system that allowed servers/nation’s to coordinate and strategize for defense/offense that led to keeping/losing important buffs. One second you could be working with someone from another nation, the next you’d have your Lord Marshal giving global commands on where to head for PVP. They were two distinct areas that I remember that allowed all nations to come together in order to PVE under a anti-pvp protection, but sometimes would disappear when a PVP oriented activity would begin. They managed to tie in PVP and PVE PERFECTLY. They could even set a tax (usually minimal, like 5%) on NPC goods in order to fund the nation’s defense. ![]() Both had global alert chat for their nations. If your guild alliance succeeded, the guild master of that guild alliance would become the Lord Marshal (main leader), the three allied guild leaders would become Archons. Each server/nation had it’s own castle siege that guilds of that nation would try to take control of. These raids were coordinates by the in game leaders of each “nation”. It really, from my experience, made people proud to be a member of a certain nation. Often times a nation would coordinate with another for to have an advantage. One server would raid another for relics (items that gave server wide buffs to the citizens of that nation). These nations could raid each other via a hub in the central of each server’s world known as the “Rift” (a fancy way of a server selector). I know MMOs today often haven served vs server PvP, but Aika had 5 “servers”, which were actually different nations. ![]() Trying to find a game similar to it so please read below if you want fo help (appreciate the help in advance). Massive map, six classes, and unique mechanics that I had never seen before and still haven’t really seen. At the time I started playing it I was ten (2010), the game had been out for a year or so.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |